This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Combat Robots
{{#if:TGMC_combat_robot.gif| | }} {{#if:| Файл:Combat Robot.png | }} {{#if: |
| {{#if:TGMC_combat_robot.gif |
| }} }} Combat Robot
Additional Access: Not defined
|}}Difficulty: Moderate
Rank: Job Dependent
Class: Silicon
Supervisors: CIC, composed of Captain and Field Commander, Human Crewmembers
Duties: Assist and fill in for the crew to your best ability.
Guides: Job Dependent {{#if: The age of Men is over. The time of the Machine has come! |
Quote:The age of Men is over. The time of the Machine has come!}}


Overview

Combat robots are an additional species option for player characters, in a similar vein to the Vatborn species. These aren't to be confused with combat droids, which are a separate entity. In comparison with humans, combat robots have a number of unique benefits and drawbacks, allowing for unique gameplay over their meatbag counterparts.

Advantages

  • Due to their metallic coating, Combat Robots cannot be set on fire. They still, however, take damage from being in fire, so don't take this as an immunity to fire damage. Think of it like the Surt Jaeger module. Budget cuts have caused them to be as flammable as organics now.
  • Their silicon nature means that combat robots don't feature a circulatory system or other organ systems, meaning they experience no harmful blood-related effects, including no effects from harmful chemical interactions, suffer no effects from organ damage and do not take Stamina, Toxin or Oxygen damage. Rare cases have been noted where the primary computational cortex of a combat robot has been damaged; refer to the Robotic Cradle to repair this unintended issue. Additionally, this lack of biological components means that xenomorph facehuggers will not be able to successfully latch on to and implant into a combat robot. Caution is still advised for non-larval variants.
  • Due to having cables for nerves, Combat Robots will never feel any pain.
  • After extensive complaints from these units, researchers ensure that all Combat Robots are insulated, meaning that they cannot get shock by e-razors or funny wire in airlocks.
  • Similarly to the onboard Synthetic, combat robots can be revived from decapitation with a head replacement surgery. Due to the volatility of their power system, however, they still experience a permanent death timer.
  • Thanks to the combat robots enhanced servomotors, their punches deal 10 damage, greater than that of the average man.
  • Damage can be quickly repaired through the use of welding for brute damage, and cable coils for burn damage. If there are no cables or filled welding tools nearby, they can initiate autorepair which disables movement, sight and hearing while repairing, and heals 4 brute/burn damage a second for 10 seconds, for 40 total damage.
  • Due to reactor overclocking, Combat Robots do not experience critical health, instead remaining operational until death without risk of loss of consciousness.
  • The surge of electricity from a Defibrillator will always revive a disabled(dead) robot regardless of physical damage, allowing them to barely function again. Do be aware that they will shut down from even a playful punch in this state, so immediate repairs are heavily recommended.

Disadvantages

  • Due to their lack of organ system, combat robots cannot benefit from enhancement chemicals, such as synaptizine or oxycodone.
  • The combat robot leg servomotors have a difficult time conveying their user past optimal speeds, meaning that sprinting speeds are inaccessible.
  • Since the combat robots feature a customized chassis, they are unable to wear any marine armors. To alleviate this issue, combat robots are provided with their own 3 armor sets.

Repairing Yourself

Read the guide on repairing robots for info on fixing your low integrity.

Armor

Armor: Description:

XR-1-L armor plating

Light armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.
Melee Bullet Laser Energy Bomb Bio Fire Acid Slowdown
35 55 55 50 45 45 45 45 0.3

XR-1 armor plating

Medium armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.
Melee Bullet Laser Energy Bomb Bio Fire Acid Slowdown
45 65 65 55 50 50 50 55 0.5

XR-1-H armor plating

Heavy armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.
Melee Bullet Laser Energy Bomb Bio Fire Acid Slowdown
50 70 70 60 55 55 55 60 0.7

Notes

  • The standard marine vendor will have a combat robot kit, which has a cable coil and welding tool for repairs. Engineering tool vendors can vend more, and are found scattered across the ship.
  • Wearing various styles of HUDs, such as Medical and Optical, will change your eye color accordingly.
  • The combat robot naming convention is "verb+er-number", such as Runner-223, or Keeper-715.
TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor