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	<id>https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Widow</id>
	<title>Widow - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Widow"/>
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	<updated>2026-08-25T09:23:33Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Widow&amp;diff=640&amp;oldid=prev</id>
		<title>PikiAI: PikiAI переименовал страницу TGMC:Widow в Widow: Удаляем префиксы</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Widow&amp;diff=640&amp;oldid=prev"/>
		<updated>2026-08-24T08:52:48Z</updated>

		<summary type="html">&lt;p&gt;PikiAI переименовал страницу &lt;a href=&quot;/index.php?title=TGMC:Widow&quot; class=&quot;mw-redirect&quot; title=&quot;TGMC:Widow&quot;&gt;TGMC:Widow&lt;/a&gt; в &lt;a href=&quot;/index.php?title=Widow&quot; title=&quot;Widow&quot;&gt;Widow&lt;/a&gt;: Удаляем префиксы&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 08:52, 24 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>PikiAI</name></author>
	</entry>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Widow&amp;diff=117&amp;oldid=prev</id>
		<title>TGMC_&gt;Novaepee в 03:40, 6 апреля 2026</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Widow&amp;diff=117&amp;oldid=prev"/>
		<updated>2026-04-06T03:40:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = TGMCWidow.png&lt;br /&gt;
|xenotitle = Widow&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]&lt;br /&gt;
|duties = Crowd controlling marines and putting the fear into their hearts&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;Spiderman, spiderman, does whatever the spiderman does.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Statistics and Evolution Path=&lt;br /&gt;
The Widow is a Tier 3 and does not evolve further.&lt;br /&gt;
&lt;br /&gt;
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it&amp;#039;s melee_damage.&lt;br /&gt;
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.&lt;br /&gt;
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)&lt;br /&gt;
* Widow has a passive for movement that increase her speed by -1.0 if she is in 1x1 areas that costs no plasma.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center; border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Health&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Plasma&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Slash [[File:Intent_Harm.png]] &amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Maze Speed &amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bullet&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Laser&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Energy&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bomb&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bio&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; |&amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Acid&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Max Spiderlings&amp;lt;/b&amp;gt; &lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; || 450 || 600 || 18 || -1.5 || -2.5 || 30 || 30 || 30 || 30 || 15 || 10 || 15 || 10 || 5 &lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Spiderling&amp;lt;/b&amp;gt; || 125 || 200 || 8 || -1.6 ||  || 15 || 0 || 5 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friendly Neighborhood Xenomorph=&lt;br /&gt;
&lt;br /&gt;
After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human&amp;#039;s perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans&amp;#039; memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.&lt;br /&gt;
&lt;br /&gt;
What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb.&lt;br /&gt;
&lt;br /&gt;
=How to swing around the battlefield=&lt;br /&gt;
&lt;br /&gt;
Your responsibilities are&lt;br /&gt;
&lt;br /&gt;
* Growing as much spiderlings as possible&lt;br /&gt;
* Soaking up bullets via spiderlings&lt;br /&gt;
* Utilizing abilities to crowd control marines&lt;br /&gt;
* Coordinating with other xenomorphs to harmonize with their abilites&lt;br /&gt;
* Building mazes to utilize speed passive&lt;br /&gt;
* Creating cover via resin walls for xenomorphs to use&lt;br /&gt;
* Weeding the battlefield&lt;br /&gt;
* Making marines pee their pants when they see spiders&lt;br /&gt;
* Using tight mazes to increase movement speed and circle behind any marine who enters&lt;br /&gt;
* Building more mazes to piss off marines&lt;br /&gt;
&lt;br /&gt;
The Widow specializes in utilizing controlling marine&amp;#039;s movements and spiderlings. Resin walls are the marine&amp;#039;s enemy and your best friend; they provide cover and a speed boost when you are within 1x1 areas.&lt;br /&gt;
&lt;br /&gt;
[[File:Widow_resin_walls.gif|thumb|left|Comparing the speed of not being in 1x1 space and being in 1x1 space]]&lt;br /&gt;
&lt;br /&gt;
The true fangs of Widow are its spiderlings as they are the Widow&amp;#039;s force multiplier as the more spiderlings the more protection and slash damage the Widow has. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.&lt;br /&gt;
&lt;br /&gt;
The metaphorical venom of the Widow is its abilities. The &amp;#039;&amp;#039;&amp;#039;Web Spit&amp;#039;&amp;#039;&amp;#039; is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the &amp;#039;&amp;#039;&amp;#039;Leash Ball&amp;#039;&amp;#039;&amp;#039; can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.&lt;br /&gt;
&lt;br /&gt;
=Widow Abilities=&lt;br /&gt;
&lt;br /&gt;
Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes.&lt;br /&gt;
&lt;br /&gt;
{{XenomorphAbilityTable&lt;br /&gt;
|List = &lt;br /&gt;
{{ToggleBumpAttacks}}&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{PsyDrain}}&lt;br /&gt;
{{Cocoon}}&lt;br /&gt;
{{PlantWeeds}}&lt;br /&gt;
{{SecreteResin}}&lt;br /&gt;
{{WebSpit}}&lt;br /&gt;
{{LeashBall}}&lt;br /&gt;
{{BirthSpiderling}}&lt;br /&gt;
{{Cannibalise}}&lt;br /&gt;
{{Spiderling Mark}}&lt;br /&gt;
{{Burrow}}&lt;br /&gt;
{{LayEgg}}&lt;br /&gt;
{{AttachSpiderlings}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Primordial Evolution=&lt;br /&gt;
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the Widow, this primordial ability is &amp;#039;&amp;#039;&amp;#039;Web Hook&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Ability !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Description !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Plasma Cost !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Cooldown&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #ff7e00&amp;quot;|[[File:TGMC_Web_Hook.png|64px]]&amp;lt;br&amp;gt;Web Hook&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:3px solid #ff7e00&amp;quot;| Shoot out a web and pull it to traverse forward like Spiderman.&lt;br /&gt;
| style=&amp;quot;background:#312d43; color: white; border:3px solid #ff7e00&amp;quot; | 200 || style=&amp;quot;background:#312d43; color: white; border:3px solid #ff7e00&amp;quot; | 15 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips &amp;amp; Tricks=&lt;br /&gt;
&lt;br /&gt;
* If you have a singular spiderling attached it will have a wield icon, which you can throw in order to throw the spiderling about a screenslength.&lt;br /&gt;
* Throwing spiderlings into marines and using spiderling mark can get a few slashes in before getting gunned down, but it can be done risk free.&lt;br /&gt;
* You should always be comboing web spit in order to get more spiderling slashes in and potentially cause friendly fire.&lt;br /&gt;
* Cannibalize critted spiderlings so you can easily make a new one at 100% HP for just a little plasma, heck even do it if they&amp;#039;re less than 80% health to increase their effectiveness by a ton.&lt;br /&gt;
* Spiderlings are PEAK harassment, they&amp;#039;ve got health unlike the carrier&amp;#039;s huggers, they&amp;#039;ve got more numbers than the puppets of the puppeteers, and they&amp;#039;re more expendable than &amp;lt;s&amp;gt;baneling&amp;lt;/s&amp;gt; runner.&lt;br /&gt;
* You should always be using your &amp;quot;birth spiderling&amp;quot; ability when it comes off cooldown, even if you&amp;#039;re trying to throw individual spiderlings you can cannibalize the extra and use your cannibal points to throw a bunch of spiderlings.&lt;br /&gt;
* Leash ball is pretty dogshit in MY personal expereinces but it seems like it could have some uses if you have someone to bodyblock like a defender or something.&lt;br /&gt;
* Spiderling mark doesn&amp;#039;t cause spiderlings to become enraged if you do not target a living thing.&lt;br /&gt;
* Spiderlings will NEVER hit critted marines, but they will hit STUNNED marines, so if you see a spiderling slashing someone with blinking health there is a good chance they could get back up any second.&lt;br /&gt;
* Laying eggs isn&amp;#039;t that useful, but if you use your imagination then it might work.&lt;br /&gt;
* Spiderlings are GREAT at being a meatshield against a few marines and get about the same treatment as huggers, try getting some hugger to throw some huggers behind your spiderlings so that the hugger is a little protected.&lt;br /&gt;
* Widow could probably use some buffs, because rarely do your xeno builders care enough to make 1x1 passageways just for you to get around faster.&lt;br /&gt;
* Widow is incredibly good when you&amp;#039;ve snuck onto shipside, and have another caste to just weed. Marines will hunt you down and you need to be swiftly taking them down and preventing them from running, which is your ENTIRE PURPOSE!!! You were BORN for sneaking onto shipside but generally you shouldn&amp;#039;t be sneaking on as a widow, but as a drone or something that can lay weeds so you don&amp;#039;t get softlocked.&lt;br /&gt;
* More on shipside, maints is 1x1, you get a major speedboost there, so just zoom around and kill marines, but remember to go in order with web ball first, spiderling mark 2nd, and web spit 3rd so you can stop them from getting away, get your spiderlings to close in on them, and when their doing the most damage and taking the most damage stun them to secure the kill.&lt;br /&gt;
* All-in-all, you choose between being the best picker with few people to actually take as picks, and a moderately good harasser who can give medics a run for their money if they start medicating in an unguarded backline.&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>TGMC_&gt;Novaepee</name></author>
	</entry>
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