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	<id>https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Puppeteer</id>
	<title>Puppeteer - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Puppeteer"/>
	<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Puppeteer&amp;action=history"/>
	<updated>2026-08-25T10:15:25Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Puppeteer&amp;diff=658&amp;oldid=prev</id>
		<title>PikiAI: PikiAI переименовал страницу TGMC:Puppeteer в Puppeteer: Удаляем префиксы</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Puppeteer&amp;diff=658&amp;oldid=prev"/>
		<updated>2026-08-24T08:52:51Z</updated>

		<summary type="html">&lt;p&gt;PikiAI переименовал страницу &lt;a href=&quot;/index.php?title=TGMC:Puppeteer&quot; class=&quot;mw-redirect&quot; title=&quot;TGMC:Puppeteer&quot;&gt;TGMC:Puppeteer&lt;/a&gt; в &lt;a href=&quot;/index.php?title=Puppeteer&quot; title=&quot;Puppeteer&quot;&gt;Puppeteer&lt;/a&gt;: Удаляем префиксы&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 08:52, 24 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>PikiAI</name></author>
	</entry>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Puppeteer&amp;diff=131&amp;oldid=prev</id>
		<title>TGMC_&gt;Ilikesaying: /* Puppets 101 */ puppets DO benefit from pheros now</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Puppeteer&amp;diff=131&amp;oldid=prev"/>
		<updated>2024-11-25T07:08:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Puppets 101: &lt;/span&gt; puppets DO benefit from pheros now&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{under construction&lt;br /&gt;
|reason = Is being worked on. [[Guide to contributing to the wiki|you can help!]]&lt;br /&gt;
}}&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|xenotype = Harassment&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = TGMC-Puppeteer.png&lt;br /&gt;
|xenotitle = Puppeteer&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]&lt;br /&gt;
|duties = Acquire biomass from marines to manufacture husks for you to wreck marines.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;I really wish TerraGov started providing dental insurance for their marines, these talls don&amp;#039;t have enough teeth in their heads for me to use.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Statistics and Evolution Path=&lt;br /&gt;
The Puppeteer is a Tier 2 and can evolve to other Tier 3 xenomorphs provided there are Tier 2 slots.&lt;br /&gt;
&lt;br /&gt;
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it&amp;#039;s melee_damage.&lt;br /&gt;
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.&lt;br /&gt;
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)&lt;br /&gt;
* Puppeteer is one of the few caste that undergoes stat changes for its primordial upgrade. It also receives new abilities for becoming primo, making it truly a standout caste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center; border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Health&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Biomass&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Slash [[File:Intent_Harm.png]] &amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Speed &amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bullet&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Laser&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Energy&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bomb&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bio&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; |&amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Acid&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Aura Strength&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Max Puppets&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; || 365 || 750 || 18 || -1.8 || 20 || 20 || 20 || 20 || 10 || 20 || 20 || 20 || 2.8x || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Primordial&amp;lt;/b&amp;gt; || 385 || 750 || 18 || -1.8 || 20 || 20 || 20 || 20 || 10 || 20 || 20 || 20 || 3.0x || 3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Puppet&amp;lt;/b&amp;gt; || 250 || 2 || 15 || -1.8 || 14 || 3 || 5 || 3 || 0 || 0 || 0 || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Puppeteer=&lt;br /&gt;
The Puppeteer is a formidable xenomorph who uses (up to three) weaker and disposable puppets to overwhelm lone marines. However compared to other T2 xenoes, they lack mobility- meaning that charging into a ball of marines unprepared or unassisted will probably end up in their death.&lt;br /&gt;
&lt;br /&gt;
==Playing the Necromancer==&lt;br /&gt;
[[File:TGMC Refurbishexample.png|thumb|The body on the right has yet to become unrevivable. The body on the left has become unrevivable, and is potentially usable for &amp;#039;&amp;#039;&amp;#039;Refurbish Husk.&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
The Puppeteer uses &amp;#039;&amp;#039;&amp;#039;biomass&amp;#039;&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;&amp;#039;plasma&amp;#039;&amp;#039;&amp;#039;. This means that there is no passive regeneration, and you must either use &amp;#039;&amp;#039;&amp;#039;Flay&amp;#039;&amp;#039;&amp;#039; or attack enemy humans using melee to gain the resources to use your abilities. The amount of biomass you gain from attacking an enemy is directly proportional to the amount of damage you do, so for example attacking an enemy with heavy armour will give you less biomass than attacking someone with light armour. Your puppets will also give you biomass when they attack an enemy. Like [[TGMC:Gorger|Gorger]] and [[TGMC:Ravager|Ravager]], weapons such as [[TGMC:Marine Equipment#Munitions|tanglefoot grenades]] or pepperballs won&amp;#039;t drain your biomass.&lt;br /&gt;
&lt;br /&gt;
=== Puppets 101 ===&lt;br /&gt;
There are two ways to make puppets.&lt;br /&gt;
&lt;br /&gt;
# Use &amp;#039;&amp;#039;&amp;#039;Stitch Puppet.&amp;#039;&amp;#039;&amp;#039; This uses &amp;#039;&amp;#039;&amp;#039;125&amp;#039;&amp;#039;&amp;#039; biomass, and will be your go to method of making puppets.&lt;br /&gt;
# Use &amp;#039;&amp;#039;&amp;#039;Refurbish Husk.&amp;#039;&amp;#039;&amp;#039; This requires a &amp;#039;&amp;#039;&amp;#039;non roundstart&amp;#039;&amp;#039;&amp;#039; corpse, which has gone cold. Corpses with a red marker have yet to go cold, and you can examine corpses (using shift click by default) to see if they are usable or not.&lt;br /&gt;
&lt;br /&gt;
You can only have up to three puppets at a time, and like all other xenomorphs they can be healed by weeds, or other xeno healing abilities. If a puppet is more than 15 tiles away from you, it will begin to take damage and die. If it is within 15 tiles, it will heal slowly, even without weeds, but this healing isn&amp;#039;t enough to counteract the damage incurred by being in crit. Puppets benefit from [[TGMC:Xenomorph Mechanics#Pheromones|pheromones]] emitted by allied Xenos. Puppets will rest and jump in sync with you, so rest if you want to speed up their healing on weeds, or jump if you need them to move with you over an obstacle.&lt;br /&gt;
[[File:TGMC Already hollowed Examine Text.png|thumb|If a body is unusable, it&amp;#039;ll have this purple text on the bottom of it&amp;#039;s examine text.]]&lt;br /&gt;
Puppets will attack any object they are adjacent to, and will attack any human target you attack until either the puppet or the target is dead. If you want to stop puppets from attacking something, use &amp;#039;&amp;#039;&amp;#039;Give Orders To Puppets&amp;#039;&amp;#039;&amp;#039; and select &amp;#039;&amp;#039;&amp;#039;Recall&amp;#039;&amp;#039;&amp;#039;. Don&amp;#039;t get too attached to your puppets, they aren&amp;#039;t very smart, are slower than you, and often get stuck. Fortunately puppets do not have collision with you or other friendly xenomorphs, which prevents them from bodyblocking or shuffling. &lt;br /&gt;
&lt;br /&gt;
Once you have the biomass, you can use &amp;#039;&amp;#039;&amp;#039;Bestow Blessing&amp;#039;&amp;#039;&amp;#039; to permanently upgrade a puppet (until they die). There are three blessings, &amp;#039;&amp;#039;&amp;#039;Fury&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Frenzy&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Warding&amp;#039;&amp;#039;&amp;#039;, which increase a puppet&amp;#039;s melee damage, speed, and soft armour respectively.  Each puppet can have one of every blessing, but you can&amp;#039;t stack multiple of the same blessing on an individual puppet.&lt;br /&gt;
&lt;br /&gt;
You should avoid attempting to rescue any puppets that are critted and under fire- you lack both the durability and speed to perform a safe rescue. However the sheer amount of melee damage you and your three puppets can deal will quickly overwhelm any lone marine. Concentrate on attacking any marines isolated by a Warrior or Shrike fling, or send your puppets after weak marines using the &amp;#039;&amp;#039;&amp;#039;Seek and attack&amp;#039;&amp;#039;&amp;#039; order. Always make sure you have a path open to retreat, and the health to make that retreat as none of your abilities will help you evade or endure concentrated fire - except for your puppets who may or may not be soaking up the damage in your stead.&lt;br /&gt;
&lt;br /&gt;
In short :&lt;br /&gt;
&lt;br /&gt;
# Don&amp;#039;t charge marines recklessly and always be prepared to retreat&lt;br /&gt;
# Take advantage of the opportunities other xenoes give and focus on retreating or isolated marines&lt;br /&gt;
# Don&amp;#039;t die trying to rescue a puppet&lt;br /&gt;
&lt;br /&gt;
=Puppeteer Abilities=&lt;br /&gt;
&lt;br /&gt;
{{XenomorphAbilityTable&lt;br /&gt;
|List=&lt;br /&gt;
{{ToggleBumpAttacks}}&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{PsyDrain}}&lt;br /&gt;
{{Flay}}&lt;br /&gt;
{{Pincushion}}&lt;br /&gt;
{{Dreadful Presence}}&lt;br /&gt;
{{Refurbish Husk}}&lt;br /&gt;
{{Stitch Puppet}}&lt;br /&gt;
{{Organic Bomb}}&lt;br /&gt;
{{Give Orders to Puppets}}&lt;br /&gt;
{{Articulate}}&lt;br /&gt;
{{Bestow Blessing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Primordial Evolution=&lt;br /&gt;
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the Puppeteer, this primordial ability is &amp;#039;&amp;#039;&amp;#039;Tendrils &amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Ability !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Description !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Plasma Cost !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;|[[File:Xeno_spit.gif|64px]]&amp;lt;br&amp;gt;Tendrils || style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;|Burrow freshly created tendrils to tangle organics in a 3x3 patch ||style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;| 175 || style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; |40 SECONDS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips &amp;amp; Tricks=&lt;br /&gt;
*The stun that &amp;#039;&amp;#039;&amp;#039;Flay&amp;#039;&amp;#039;&amp;#039; provides gives a good opening to attack a marine. Only marines in heavy armour + Tyr 2/B18 will survive 3 puppets and you wailing on them for any meaningful amount of time.&lt;br /&gt;
*Pincushion isn&amp;#039;t very useful, but it doesn&amp;#039;t cost biomass. Try to use it to harass marines that are in a group, but are too dangerous to fully commit to attacking.&lt;br /&gt;
*You can upgrade other Puppeteers puppets, though you can&amp;#039;t use organic bomb or other such abilities on them.&lt;br /&gt;
*You can still gain biomass from combat robots and use &amp;#039;&amp;#039;&amp;#039;Refurbish Husk&amp;#039;&amp;#039;&amp;#039; on them. Don&amp;#039;t ask where the biomass comes from though.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>TGMC_&gt;Ilikesaying</name></author>
	</entry>
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