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	<id>https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Praetorian</id>
	<title>Praetorian - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Praetorian"/>
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	<updated>2026-08-25T10:02:32Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Praetorian&amp;diff=538&amp;oldid=prev</id>
		<title>PikiAI: PikiAI переименовал страницу TGMC:Praetorian в Praetorian: Удаляем префиксы</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Praetorian&amp;diff=538&amp;oldid=prev"/>
		<updated>2026-08-24T08:52:33Z</updated>

		<summary type="html">&lt;p&gt;PikiAI переименовал страницу &lt;a href=&quot;/index.php?title=TGMC:Praetorian&quot; class=&quot;mw-redirect&quot; title=&quot;TGMC:Praetorian&quot;&gt;TGMC:Praetorian&lt;/a&gt; в &lt;a href=&quot;/index.php?title=Praetorian&quot; title=&quot;Praetorian&quot;&gt;Praetorian&lt;/a&gt;: Удаляем префиксы&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 08:52, 24 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>PikiAI</name></author>
	</entry>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Praetorian&amp;diff=53&amp;oldid=prev</id>
		<title>TGMC_&gt;Ju45he: /* Tips &amp; Tricks */ Adds a single tip about neurotoxin spits</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Praetorian&amp;diff=53&amp;oldid=prev"/>
		<updated>2024-04-04T00:10:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Tricks: &lt;/span&gt; Adds a single tip about neurotoxin spits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{XenoPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|xenotype = Ranged-Support&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = PraetorianTGMC.png&lt;br /&gt;
|xenotitle = Praetorian&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]]&lt;br /&gt;
|duties = Assist xenos with your pheromones and very strong acid, stun marines with acid cone&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;Say &amp;#039;*scream&amp;#039; again. Say &amp;#039;*scream&amp;#039; again, I dare you, I double dare you motherfucker, say *scream one more Goddamn time!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Statistics and Evolution Path=&lt;br /&gt;
The Praetorian is a Tier 3 and cannot evolve further.&lt;br /&gt;
&lt;br /&gt;
* Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it&amp;#039;s melee_damage.&lt;br /&gt;
* Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.&lt;br /&gt;
* Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)&lt;br /&gt;
* Spit delay is the amount of time between shots, with a delay of 1.2 being one shot per 1.2 seconds&lt;br /&gt;
* Prae spits leave a residue on the floor, meaning the 43.5 (30 base) damage is the minimum amount dealt per spit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center; border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Health&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Plasma&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Slash [[File:Intent_Harm.png]] &amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Speed &amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Spit Damage &amp;lt;/b&amp;gt; ||style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Spit Delay &amp;lt;/b&amp;gt; ||style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bullet&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Laser&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Energy&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bomb&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bio&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; |&amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Acid&amp;lt;/b&amp;gt; || style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Pheromone Strength&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; || 360 || 1000 || 23 || -1.5 || 43.5 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#312d43; color: white; border:2px solid #cc6600; padding: 5px;&amp;quot; | &amp;lt;b&amp;gt;Primordial&amp;lt;/b&amp;gt; || 360 || 1000 || 23 || -1.5 || 48 || 1.2 || 45 || 50 || 50 || 50 || 10 || 45 || 50 || 40 || 4.5x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Praetorian=&lt;br /&gt;
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a &amp;#039;&amp;#039;&amp;#039;large cone&amp;#039;&amp;#039;&amp;#039; of acid, and emit [[TGMC:Xenomorph Mechanics#Pheromones|pheromone]] auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.&lt;br /&gt;
==Playing the Praetorian==&lt;br /&gt;
[[File:TGMC_Praetorian_spray.png|thumb]]&lt;br /&gt;
Praetorians are some of the hive&amp;#039;s most powerful support and leader castes. When the hive decides what caste the spitter should evolve to, they default to the praetorian for the following reasons:&lt;br /&gt;
&lt;br /&gt;
*opening push with acid spray&lt;br /&gt;
*stunning multiple marines with acid spray&lt;br /&gt;
*increasing marines&amp;#039; horizontal state with acid spray&lt;br /&gt;
*suppressing marines with neurotoxin spit&lt;br /&gt;
*assaulting, harrassing, and insulting the marines with acid spits&lt;br /&gt;
*disengaging out of marines&amp;#039; firing lane with the pheromones &amp;#039;&amp;#039;&amp;#039;frenzy&amp;#039;&amp;#039;&amp;#039; to repeat the harrassment&lt;br /&gt;
*emitting [[TGMC:Xenomorph_Mechanics#Pheromones|Pheromones]] for your sisters&lt;br /&gt;
*extinguishing fire with acid wells and, to a lesser extent, acid spray&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; color: white; text-align:left; background-color:white; padding=10px&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;#039;border:2px solid #ff7e00; width:150px; background-color:#2a1852;&amp;#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;border:2px solid #ff7e00; background-color:#2a1852;&amp;#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;border:2px solid #ff7e00; width:70px; background-color:#2a1852;&amp;#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;border:2px solid #ff7e00; width:70px; background-color:#2a1852;&amp;#039;|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;#039;border:2px solid #ff7e00; width:70px; background-color:#2a1852;&amp;#039;|Critical OD Threshold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;#039;border: 1px solid #ffffff; background-color:#2a1852; padding: 10px;&amp;#039;|{{anchor|Neurotoxin}}[[File:TGMC_Neurotoxin.png|64px]] &amp;lt;br&amp;gt; Neurotoxin &amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;#039;border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;&amp;#039; |A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.&amp;lt;br&amp;gt; Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.&amp;lt;br&amp;gt; On overdose, causes 0.5 toxin and oxy damage; critical overdose stops breathing.&lt;br /&gt;
|style=&amp;#039;border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;&amp;#039;|0.4 units per tick&lt;br /&gt;
|style=&amp;#039;border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;&amp;#039;|30u&lt;br /&gt;
|style=&amp;#039;border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;&amp;#039;|60u&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All spitters want to be the Praetorian, and all Praetorians want to burn down marines with acid spray and spit.&lt;br /&gt;
&lt;br /&gt;
You can switch between neurotoxin and acid spit, and your &amp;#039;&amp;#039;&amp;#039;acid spray&amp;#039;&amp;#039;&amp;#039; is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it&amp;#039;s on the ground.&lt;br /&gt;
&lt;br /&gt;
[[TGMC:Xenomorph Mechanics#Pheromones|Pheromones]] are another critically important tool you must use. You can switch between &amp;#039;&amp;#039;&amp;#039;recovery&amp;#039;&amp;#039;&amp;#039; for faster healing and plasma regeneration, &amp;#039;&amp;#039;&amp;#039;warding&amp;#039;&amp;#039;&amp;#039; for extra protection, and &amp;#039;&amp;#039;&amp;#039;frenzy&amp;#039;&amp;#039;&amp;#039; for a speed bonus. Make sure you&amp;#039;re always emitting pheromones to help yourself and your team, and when applicable, make sure you aren&amp;#039;t overlapping pheromone types with other Xenomorphs to maximise their usefullness.&lt;br /&gt;
&lt;br /&gt;
=Praetorian Abilities=&lt;br /&gt;
&lt;br /&gt;
{{XenomorphAbilityTable&lt;br /&gt;
|List=&lt;br /&gt;
{{ToggleBumpAttacks}}&lt;br /&gt;
{{Rest}}&lt;br /&gt;
{{PsyDrain}}&lt;br /&gt;
{{CorrosiveAcid}}&lt;br /&gt;
{{EmitPheromones}}&lt;br /&gt;
{{XenoSpit}}&lt;br /&gt;
{{PraeSpray}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Primordial Evolution=&lt;br /&gt;
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the XENOMORPH, this primordial ability is &amp;#039;&amp;#039;&amp;#039;Acid Dash&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Ability !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Description !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Plasma Cost !! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;|[[File:Xeno_Charge.png|64px]]&amp;lt;br&amp;gt;Acid Dash || style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot; |Instantly dash up to 5 tiles, ignoring small strucures like tables and spraying acid in your path. Marines in your path are knocked down. For &amp;#039;&amp;#039;&amp;#039;2 seconds&amp;#039;&amp;#039;&amp;#039; after the initial cast, you can recast the ability without cooldown for an additional, acid-less charge. ||style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;| 250 || style=&amp;quot;background:#312d43; color: white; border:3px solid #cc6600&amp;quot;|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips &amp;amp; Tricks=&lt;br /&gt;
*In the absence of the [[TGMC:Queen|Queen]], you will often be looked at as a central point of combat due to your powerful pheromones. Make sure you&amp;#039;re supporting your other Xenomorphs and paying attention to the battle.&lt;br /&gt;
*You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.&lt;br /&gt;
*Praetorians also rival [[TGMC:Spitter|Spitters]] in their harassment ability, so make sure you&amp;#039;re constantly spitting neuro or acid when you&amp;#039;re not spraying or fighting.&lt;br /&gt;
*Your acid spray can peek through the corners of cades, given that there isn&amp;#039;t anything blocking. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HIGHLY RECOMMENDED:&amp;#039;&amp;#039;&amp;#039; When spitting a (human) marine it is best to combo them with at least a single neurotoxin spit. It causes extra pain, and in case you didn&amp;#039;t already know, pain is what crits people and can even kill people with enough pain.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>TGMC_&gt;Ju45he</name></author>
	</entry>
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