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	<id>https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Combat_robots</id>
	<title>Combat robots - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Combat_robots"/>
	<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Combat_robots&amp;action=history"/>
	<updated>2026-08-25T10:13:50Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Combat_robots&amp;diff=618&amp;oldid=prev</id>
		<title>PikiAI: PikiAI переименовал страницу TGMC:Combat robots в Combat robots: Удаляем префиксы</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Combat_robots&amp;diff=618&amp;oldid=prev"/>
		<updated>2026-08-24T08:52:46Z</updated>

		<summary type="html">&lt;p&gt;PikiAI переименовал страницу &lt;a href=&quot;/index.php?title=TGMC:Combat_robots&quot; class=&quot;mw-redirect&quot; title=&quot;TGMC:Combat robots&quot;&gt;TGMC:Combat robots&lt;/a&gt; в &lt;a href=&quot;/index.php?title=Combat_robots&quot; title=&quot;Combat robots&quot;&gt;Combat robots&lt;/a&gt;: Удаляем префиксы&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 08:52, 24 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>PikiAI</name></author>
	</entry>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Combat_robots&amp;diff=103&amp;oldid=prev</id>
		<title>TGMC_&gt;Ilikesaying: updated information on fire stacks, defibbing, changed autodoc to robotic cradle, pain.</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Combat_robots&amp;diff=103&amp;oldid=prev"/>
		<updated>2026-01-23T01:03:16Z</updated>

		<summary type="html">&lt;p&gt;updated information on fire stacks, defibbing, changed autodoc to robotic cradle, pain.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TGMC}}&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|headerbgcolor = 92B26D&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = Combat Robots&lt;br /&gt;
|imagebgcolor = #f5fffa&lt;br /&gt;
|img_generic = TGMC_combat_robot.gif&lt;br /&gt;
|jobtitle = Combat Robot&lt;br /&gt;
|access = Job Dependent&lt;br /&gt;
|difficulty = Moderate&lt;br /&gt;
|Rank = Job Dependent&lt;br /&gt;
|Class = Silicon&lt;br /&gt;
|superior = CIC, composed of [[TGMC:Commander|Captain]] and [[TGMC:Field_Commander|Field Commander]], Human Crewmembers&lt;br /&gt;
|duties = Assist and fill in for the crew to your best ability.&lt;br /&gt;
|guides = Job Dependent&lt;br /&gt;
|quote = The age of Men is over. The time of the Machine has come!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Combat robots are an additional species option for player characters, in a similar vein to the Vatborn species. These aren&amp;#039;t to be confused with [[TGMC:Guide_to_vehicles#Unmanned_Vehicles|combat droids]], which are a separate entity. In comparison with humans, combat robots have a number of unique benefits and drawbacks, allowing for unique gameplay over their meatbag counterparts.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*&amp;lt;s&amp;gt;Due to their metallic coating, Combat Robots &amp;#039;&amp;#039;&amp;#039;cannot be set on fire&amp;#039;&amp;#039;&amp;#039;. They still, however, take damage from being in fire, so don&amp;#039;t take this as an immunity to fire damage. Think of it like the Surt Jaeger module.&amp;lt;/s&amp;gt; Budget cuts have caused them to be as flammable as organics now.&lt;br /&gt;
*Their silicon nature means that combat robots don&amp;#039;t feature a circulatory system or other organ systems, meaning they experience &amp;#039;&amp;#039;&amp;#039;no harmful blood-related effects&amp;#039;&amp;#039;&amp;#039;, including &amp;#039;&amp;#039;&amp;#039;no effects from harmful chemical interactions&amp;#039;&amp;#039;&amp;#039;, suffer &amp;#039;&amp;#039;&amp;#039;no effects from organ damage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;do not take Stamina, Toxin or Oxygen damage&amp;#039;&amp;#039;&amp;#039;. Rare cases have been noted where the primary computational cortex of a combat robot has been damaged; refer to the &amp;#039;&amp;#039;&amp;#039;Robotic Cradle&amp;#039;&amp;#039;&amp;#039; to repair this unintended issue. Additionally, this lack of biological components means that xenomorph facehuggers will not be able to successfully latch on to and implant into a combat robot. Caution is still advised for non-larval variants.&lt;br /&gt;
*Due to having cables for nerves, Combat Robots will never feel any &amp;#039;&amp;#039;&amp;#039;pain&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
*After extensive complaints from these units, researchers ensure that &amp;#039;&amp;#039;&amp;#039;all Combat Robots are insulated&amp;#039;&amp;#039;&amp;#039;, meaning that they cannot get shock by e-razors or funny wire in airlocks.&lt;br /&gt;
*Similarly to the onboard [[TGMC:Synthetic|Synthetic]], combat robots can be &amp;#039;&amp;#039;&amp;#039;revived from decapitation with a head replacement surgery&amp;#039;&amp;#039;&amp;#039;. Due to the volatility of their power system, however, they still experience a permanent death timer.&lt;br /&gt;
*Thanks to the combat robots enhanced servomotors, their &amp;#039;&amp;#039;&amp;#039;punches deal 10 damage&amp;#039;&amp;#039;&amp;#039;, greater than that of the average man.&lt;br /&gt;
*Damage can be quickly repaired through the use of &amp;#039;&amp;#039;&amp;#039;welding for brute damage&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;cable coils for burn damage&amp;#039;&amp;#039;&amp;#039;. If there are no cables or filled welding tools nearby, they can &amp;#039;&amp;#039;&amp;#039;initiate autorepair&amp;#039;&amp;#039;&amp;#039; which disables movement, sight and hearing while repairing, and heals &amp;#039;&amp;#039;&amp;#039;4 brute/burn damage a second for 10 seconds&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;for 40 total damage.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Due to reactor overclocking, Combat Robots &amp;#039;&amp;#039;&amp;#039;do not experience critical health&amp;#039;&amp;#039;&amp;#039;, instead remaining operational until death without risk of loss of consciousness.&lt;br /&gt;
*The surge of electricity from a &amp;#039;&amp;#039;&amp;#039;Defibrillator&amp;#039;&amp;#039;&amp;#039; will always &amp;#039;&amp;#039;&amp;#039;revive&amp;#039;&amp;#039;&amp;#039; a &amp;#039;&amp;#039;&amp;#039;disabled(dead)&amp;#039;&amp;#039;&amp;#039; robot &amp;#039;&amp;#039;&amp;#039;regardless of physical damage&amp;#039;&amp;#039;&amp;#039;, allowing them to barely function again. Do be aware that they will shut down from even a playful punch in this state, so immediate repairs are heavily recommended.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages==&lt;br /&gt;
*Due to their lack of organ system, combat robots &amp;#039;&amp;#039;&amp;#039;cannot benefit from enhancement chemicals&amp;#039;&amp;#039;&amp;#039;, such as synaptizine or oxycodone.&lt;br /&gt;
*The combat robot leg servomotors have a difficult time conveying their user past optimal speeds, meaning that &amp;#039;&amp;#039;&amp;#039;sprinting speeds are inaccessible&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Since the combat robots feature a customized chassis, they are &amp;#039;&amp;#039;&amp;#039;unable to wear any marine armors&amp;#039;&amp;#039;&amp;#039;. To alleviate this issue, combat robots are provided with their own 3 armor sets.&lt;br /&gt;
&lt;br /&gt;
==Repairing Yourself==&lt;br /&gt;
Read [[TGMC:Guide_to_Reparing_Robots|the guide on repairing robots]] for info on fixing your low integrity.&lt;br /&gt;
&lt;br /&gt;
=Armor=&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#808080;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[File:TGMC RobotLight.png|64px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XR-1-L armor plating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Light armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center; border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bullet&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Laser&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Energy&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bomb&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bio&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Acid&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Slowdown&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border:2px solid black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 35 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 55 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 55 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 50 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 45 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 45  ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 45  ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 45 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 0.3 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC RobotMedium.png|64px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XR-1 armor plating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Medium armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center; border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bullet&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Laser&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Energy&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bomb&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bio&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Acid&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Slowdown&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border:2px solid black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 45 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 65 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 65 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 55 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 50 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 50  ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 50  ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 55 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 0.5 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;|[[file:TGMC RobotHeavy.png|64px]] &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XR-1-H armor plating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|style=&amp;quot;border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;&amp;quot;| Heavy armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; || style=&amp;quot;text-align: center; border:2px solid #cc6600;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bullet&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Laser&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Energy&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bomb&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Bio&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Acid&amp;lt;/b&amp;gt; || style=&amp;quot;background:white; color: black; border:2px solid black; padding: 10px;&amp;quot; | &amp;lt;b&amp;gt;Slowdown&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border:2px solid black;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 50 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 70 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 70 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 60 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 55 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 55  ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 55  ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 60 ||style=&amp;quot;background:white; color: black; border:2px solid black; padding: 5px;&amp;quot; | 0.7 &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*The standard marine vendor will have a combat robot kit, which has a cable coil and welding tool for repairs. Engineering tool vendors can vend more, and are found scattered across the ship.&lt;br /&gt;
*Wearing various styles of HUDs, such as Medical and Optical, will change your eye color accordingly.&lt;br /&gt;
*The combat robot naming convention is &amp;quot;verb+er-number&amp;quot;, such as Runner-223, or Keeper-715.&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>TGMC_&gt;Ilikesaying</name></author>
	</entry>
</feed>