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	<id>https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Chief_Ship_Engineer</id>
	<title>Chief Ship Engineer - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://tgmc.ss13.site/index.php?action=history&amp;feed=atom&amp;title=Chief_Ship_Engineer"/>
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	<updated>2026-08-25T10:02:26Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Chief_Ship_Engineer&amp;diff=574&amp;oldid=prev</id>
		<title>PikiAI: PikiAI переименовал страницу TGMC:Chief Ship Engineer в Chief Ship Engineer: Удаляем префиксы</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Chief_Ship_Engineer&amp;diff=574&amp;oldid=prev"/>
		<updated>2026-08-24T08:52:38Z</updated>

		<summary type="html">&lt;p&gt;PikiAI переименовал страницу &lt;a href=&quot;/index.php?title=TGMC:Chief_Ship_Engineer&quot; class=&quot;mw-redirect&quot; title=&quot;TGMC:Chief Ship Engineer&quot;&gt;TGMC:Chief Ship Engineer&lt;/a&gt; в &lt;a href=&quot;/index.php?title=Chief_Ship_Engineer&quot; title=&quot;Chief Ship Engineer&quot;&gt;Chief Ship Engineer&lt;/a&gt;: Удаляем префиксы&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 08:52, 24 августа 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>PikiAI</name></author>
	</entry>
	<entry>
		<id>https://tgmc.ss13.site/index.php?title=Chief_Ship_Engineer&amp;diff=72&amp;oldid=prev</id>
		<title>TGMC_&gt;NyoomVoyager в 15:56, 1 апреля 2024</title>
		<link rel="alternate" type="text/html" href="https://tgmc.ss13.site/index.php?title=Chief_Ship_Engineer&amp;diff=72&amp;oldid=prev"/>
		<updated>2024-04-01T15:56:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Under construction&lt;br /&gt;
|reason = This is still very bad. I&amp;#039;ve updated some of this to be accurate in 2024 TGMC and not 2019, but it&amp;#039;s missing tips and stuff you can do. (neocloudy)&lt;br /&gt;
}}&lt;br /&gt;
{{TGMC}}&lt;br /&gt;
{{JobPageHeaderTG&lt;br /&gt;
|headerbgcolor = #407bbf&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = #d9d9d9&lt;br /&gt;
|img_generic = TGMCCSE.png&lt;br /&gt;
|jobtitle = Chief Ship Engineer&lt;br /&gt;
|access = Engineering Areas, Maintenance Passages, Command&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|Class = Navy&lt;br /&gt;
|Rank = Lieutenant Junior Grade(starting), Lieutenant(25hrs), Lieutenant Commander(50hrs)&lt;br /&gt;
|superior = [[TGMC:Commander|Commander]]&lt;br /&gt;
|duties = Supervise the Ship Technicians, and organize the repairs and constructions around the ship.&lt;br /&gt;
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]] [[TGMC:Guide to fire support|Guide to Fire Support]]&lt;br /&gt;
|quote = &amp;quot;Why do I have to build the FOB? It&amp;#039;s only one of my three actual responsibilities?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{TGMC-Skills&lt;br /&gt;
|color=#B0D4FF&lt;br /&gt;
|sizeoverride=255&lt;br /&gt;
|job=Chief Ship Engineer&lt;br /&gt;
|tabletitle=Chief Ship Engineer&lt;br /&gt;
|format===&lt;br /&gt;
|premsg=Your skills make you one of the best engineers on the force, other than any [[TGMC:Synthetic|Early Synthetic]] around. &lt;br /&gt;
&lt;br /&gt;
Ship Technicians and Normal Synthetics also have similar skills to you. Expect people to come to you or your technicians for anything FOB, Tadpole, OB or Requisitions related if any of those aren&amp;#039;t being dealt with by someone else!&lt;br /&gt;
|police=2&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=4&lt;br /&gt;
|powerloader=4&lt;br /&gt;
|lead=3&lt;br /&gt;
|firearms=1}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Introduction =&lt;br /&gt;
As the Chief Ship Engineer, you are capable of doing everything your STs can do - and more - but as a command role, you&amp;#039;re expected to let them do the work, and focus on leading.&lt;br /&gt;
&lt;br /&gt;
You have access to pilot the Tadpole, have better Engineering skills than most, and can step up to build the FOB, pilot the Tadpole, load the OB, or help with Overwatch if absolutely everything else is being handled.&lt;br /&gt;
&lt;br /&gt;
=Playing as the CSE=&lt;br /&gt;
In the current way that TGMC is, you t looks com find yourself being the only command member, or all command roles not being filled but that&amp;#039;s okay. &lt;br /&gt;
If Requisitions and Overwatch are already being manned, consider:&lt;br /&gt;
*Maintain the fusion reactors.&lt;br /&gt;
*Re-arming the Condor Jet.&lt;br /&gt;
*Loading the Orbital Bombardment Cannon.&lt;br /&gt;
*Helping with Overwatch.&lt;br /&gt;
*Yelling at the ST to bring you alcohol from the CL office.&lt;br /&gt;
*&amp;lt;s&amp;gt;Crying because you probably aren&amp;#039;t needed most of the time.&amp;lt;/s&amp;gt;&lt;br /&gt;
== Repairing Critical Machinery==&lt;br /&gt;
These are some of the machinery that are critical for the ship&amp;#039;s well-being. Make sure to memorize them if you can.&lt;br /&gt;
&lt;br /&gt;
===APC ===&lt;br /&gt;
First, determine how the APC was damaged. If it&amp;#039;s wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.&lt;br /&gt;
* If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.&lt;br /&gt;
*Remove the power cell with an empty hand.&lt;br /&gt;
*Screwdriver the board loose.&lt;br /&gt;
*Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).&lt;br /&gt;
*Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.&lt;br /&gt;
*The power terminal &amp;#039;must&amp;#039; be exposed first, crowbar up the floor tile in front of the APC if it&amp;#039;s not&lt;br /&gt;
*Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.&lt;br /&gt;
* Construct a new APC frame from two sheets of metal.&lt;br /&gt;
*Pick-up the frame and attach it to the wall.&lt;br /&gt;
*Install a power control module.&lt;br /&gt;
*Screwdriver the board in place.&lt;br /&gt;
*Install 5 cable coil into the APC.&lt;br /&gt;
*Slot in a power cell.&lt;br /&gt;
*Crowbar the cover shot.&lt;br /&gt;
*Swipe the APC with an appropriate ID card and access the interface.&lt;br /&gt;
*Enable the breaker.&lt;br /&gt;
* (Optional) Lock the interface with the ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ship-side Fusion and Geothermal Reactors===&lt;br /&gt;
The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here&amp;#039;s the simple steps to doing so.&lt;br /&gt;
&lt;br /&gt;
*First, assess the damage. If the reactor is undamaged, move onto the second step. &lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Severe.png]]/[[File:TGMC Geothermal Broken Severe.png]], simply use the blowtorch to repair it to the next level of damage.&lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Moderate.png]]/[[File:TGMC Geothermal Broken Moderate.png]], simply use the wire cutters to repair it to the next level of damage.&lt;br /&gt;
**If the reactor looks like this [[File:TGMC Fusion Broken Light.png]]/[[File:TGMC Geothermal Broken light.png]], simply use the wrench to repair it to mint condition.&lt;br /&gt;
*Second, assess the power level &amp;#039;&amp;#039;(This only applies for fusion reactors, if the reactor you&amp;#039;re repairing is a geothermal one, skip to the last step)&amp;#039;&amp;#039;. This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor&amp;#039;s on, the central screen will flash and turn red when the cell is running low.&lt;br /&gt;
** If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand.&lt;br /&gt;
**Next, crowbar open the maintenance panel and the power cell[[File:TGMC Fusion Cell Empty.png]] will drop on the ground beneath you.&lt;br /&gt;
**After that, grab a fresh cell[[File:TGMC Fusion Cell Full.png]] from one of the tables to the north or south side and take the discarded cell to the recycler[[File:TGMC Fusion Cell Recycler.gif]] to the right, the recycler will recharge it for later.&lt;br /&gt;
*Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn&amp;#039;t turn on, consider asking for help.&lt;br /&gt;
&lt;br /&gt;
===Orbital Bombardment Cannon===&lt;br /&gt;
&amp;#039;&amp;#039;see: [[TGMC:Guide to fire support#Orbital Bombardment]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Orders}}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
{{TGMC-Jobs}}&lt;/div&gt;</summary>
		<author><name>TGMC_&gt;NyoomVoyager</name></author>
	</entry>
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